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Thanks to Unity PolySpatial, Unity developers can create new experiences for visionOS, blurring the lines between digital content and the real world .
Unity (NYSE: U), the world's leading platform for real-time 3D (RT3D) content creation and development, has announced the launch of a beta program for visionOS, including access to Unity PolySpatial.
With the built-in Unity Editor, creators can build experiences on visionOS and take advantage of the amazing features of Apple Vision Pro. By combining Unity's new PolySpatial technology with Apple's RealityKit rendering capabilities, content created in Unity will have a consistent look and feel across other visionOS applications.
Unity has partnered closely with Apple to provide support for visionOS and PolySpatial, so that from the outset, users will be able to experience their favorite Unity apps in all the new spatial environments offered by Apple Vision Pro. Developers wishing to register for the beta program should visit www.unity.com/spatial.
Now, creators can create entirely new experiences and port existing ones to VisionOS, while also previewing directly from Unity Editor via Apple Vision Pro for rapid iterative updates.
The new editing process makes it easy for developers to seamlessly integrate content with the real world, while powerful input tools provide a natural and intuitive way for users to control their content on Vision Pro with just their eyes and hands.
Ralph Hauwert, Senior Vice President and Managing Director of Unity Runtime, Editor, and Ecosystems, said: “We are thrilled to partner with Apple to support millions of app and game developers across the ecosystem in bringing their Unity applications to this exciting new platform. With Unity PolySpatial, we will help developers create entirely new immersive experiences more efficiently and streamlined, through the familiar and beloved Editor tool. This is at the core of our commitment – giving developers the ability to create once and release on any platform.”
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