According to TechSpot , one of the most controversial aspects of Diablo is that Blizzard is turning the franchise into a fully online game, albeit in single-player mode. The biggest impact of this decision is that it won't allow modding, which some fans love, and is also a core appeal of the PC game.
Blizzard has recently emphasized that the use of any form of mods in Diablo IV is prohibited. All mods, no matter how well-intentioned, are considered cheating and can result in a permanent account suspension.
Blizzard absolutely prohibits all forms of mods in Diablo IV
There are mods on the market today that are considered 'benign', meaning they don't involve cheating and don't give the player any advantage. One notable example is TurboHUD for Diablo IV , a mod that expands the customization options for the game's user interface.
With an expanded plugin manager, TurboHUD can change how players view the game map, resources, dropped items, and performance data. However, the mod isn't free. It's only available through the developer's Discord server and costs $12 per month.
But Blizzard says that because everyone who plays Diablo IV plays online, any mods could negatively impact the experience for other players. The same is true of Diablo III , which was controversial more than a decade ago.
In addition to Diablo , Blizzard and Activision have extended the requirement for a network connection to other single-player games like Crash Bandicoot 4: It's About Time and several new Call of Duty titles.
A few Blizzard games that can be played offline are StarCraft II and remakes of the company's classic titles like StarCraft: Remastered, Warcraft III: Reforged , and Diablo II: Resurrected .
The company's current policy is in stark contrast to how it treated StarCraft II over a decade ago, when it gave users extensive editing tools and allowed them to showcase their DIY creations. One ambitious modder used the toolset to build a full-fledged Diablo RPG in StarCraft II .
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